One of the best Valve’s creations was Portal. A SF puzzle where you have to use portals in order to continue your journey.
This device allows you to open portals in order to reach areas that normally you cannot.
The area that you have to explore is the “Enrichment Center”. 20 levels of think-and-do action. This First Person puzzle features some of the best ideas brought into a puzzle game.
Some levels are very easy…some require some thinking.
What’s really interesting about this game are the choices you must make and of course the Momentum. As we all learned at physics [even if we do not know that anymore] the momentum is the product of the velocity and the mass of a certain object. In our case it’s you..or me…or whoever is playing.
The protagonist is a female named Chell. If you happen to open one blue and one yellow portal near you, you could see the protagonist.
About the momentum…as the rule says “speedy things goes in, speedy things come out”. Momentum is what we use in order to gain speed necesary to reach a difficult area. You have just above you a portion where you can open a portal. Next to you is a hole. You jump into that hole and open another portal besides you. Because of your speed, you will come out very fast. If you are slow when entering a portal..you also will be slow when coming out.
Other important elements are the objects [the boxes] you can use to open doors, the turrets and the computer AI [GLADOS]. This Genetic Lifeform And Disk Operating System gives you hints about the level you’re in that time. As you approach the final level, you’ll see that this system will try to kill you.
The most spectacular thing about this game is the final level and the BOSS fight and the ending. It’s a must-play game and it will even have a sequel. [Portal comes with the Valve’s Orange Box].
Next you can listen the ending theme of Portal. And try to remember…the cake it’s not really cake…it’s a BIG LIE! GLADOS it’s still alive.